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Technical Game Design Reel

2026

A quick look at the combat systems, gameplay prototypes, enemies, and technical problem-solving behind my recent work.

Open on YouTube ↗

Selected projects

A closer look at how I approached combat, gameplay AI, modular systems, and the production work needed to make them real.

03 case studies

  • 01

    Case study 01

    2025

    Starshore

    A 15-week gameplay prototype connecting character movement, abilities, targeting, inventory, shops, and data-driven pickups.

    Role

    Solo Technical Game Designer

    Unreal EngineBlueprintsGameplay Systems
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  • 02

    Case study 02

    2025

    Fallen Valkyrie

    A 10-week action-combat prototype centered on weapon-dependent movesets, directional hit reactions, lock-on targeting, and a multiphase boss encounter.

    Role

    Technical / Combat Designer

    Unreal EngineBlueprintsCombat Design
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  • 03

    Case study 03

    2026

    Sacred Forest

    A stylized forest shrine developed end to end through modeling, procedural materials, foliage, lighting, effects, and engine assembly.

    Role

    Environment / Technical Artist

    Unreal EngineEnvironment ArtSubstance
    →

© 2026 leficious — Technical & Combat Design

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