A quick look at the combat systems, gameplay prototypes, enemies, and technical problem-solving behind my recent work.
Open on YouTube ↗Technical Game Design Reel
Selected projects
A closer look at how I approached combat, gameplay AI, modular systems, and the production work needed to make them real.
03 case studies
01Case study 01
2025Starshore
A 15-week gameplay prototype connecting character movement, abilities, targeting, inventory, shops, and data-driven pickups.
Role
Solo Technical Game Designer
Unreal EngineBlueprintsGameplay Systems
02Case study 02
2025Fallen Valkyrie
A 10-week action-combat prototype centered on weapon-dependent movesets, directional hit reactions, lock-on targeting, and a multiphase boss encounter.
Role
Technical / Combat Designer
Unreal EngineBlueprintsCombat Design
03Case study 03
2026Sacred Forest
A stylized forest shrine developed end to end through modeling, procedural materials, foliage, lighting, effects, and engine assembly.
Role
Environment / Technical Artist
Unreal EngineEnvironment ArtSubstance