Skip to content
leficious.
WorkGalleryAboutContact
Loading page

Technical Game Design Reel

2026

A quick look at the combat systems, gameplay prototypes, enemies, and technical problem-solving behind my recent work.

Open on YouTube ↗
Download technical game design résumé ↓

Selected projects

A closer look at how I approached combat, gameplay AI, modular systems, and the production work needed to make them real.

05 case studies

  • 01

    Case study 01

    2026

    Still Life

    A surrealist first-person puzzle game where animals stand still and silent as counterweights, bridges, and gear wedges while household appliances shiver, flee, and lean into your hand for warmth.

    Role

    Solo Game Designer & Developer

    UnityC#Game Design
    →
  • 02

    Case study 02

    2026

    An Echo Has No Shape

    A 4-week first-person acoustic exploration and puzzle game built around a single, unchanging echolocation input across three regions that change how the environment responds.

    Role

    Solo Game Designer & Developer

    UnityC#Game Design
    →
  • 03

    Case study 03

    2025

    Starshore

    A 15-week gameplay prototype connecting character movement, abilities, targeting, inventory, shops, and data-driven pickups.

    Role

    Solo Technical Game Designer

    Unreal EngineBlueprintsGameplay Systems
    →
  • 04

    Case study 04

    2025

    Fallen Valkyrie

    A 10-week action-combat prototype centered on weapon-dependent movesets, directional hit reactions, lock-on targeting, and a multiphase boss encounter.

    Role

    Technical / Combat Designer

    Unreal EngineBlueprintsCombat Design
    →
  • 05

    Case study 05

    2026

    Sacred Forest

    A stylized forest shrine developed end to end through modeling, procedural materials, foliage, lighting, effects, and engine assembly.

    Role

    Environment / Technical Artist

    Unreal EngineEnvironment ArtSubstance
    →

© 2026 leficious — Technical & Combat Design

leficious.com