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LEFI SHAN

TECHNICAL GAME DESIGNER

ABOUT ME

Lefi is a Los Angeles-based technical game designer and animator who enjoys building and exploring interactive media. Leveraging his proficiency in Unreal Engine, Blueprinting, C++, and other industry-standard tools, he brings ideas to life while maintaining technical performance and scalability. As a graduate of Gnomon, he has a broad understanding of the entire game development pipeline.

Inspired by a wide range of works—from open-world titles like Zelda to tactical RPGs such as Fire Emblem—Lefi combines creative and technical perspectives to advocate for thoughtful design solutions. He excels at communicating complex technical concepts in accessible terms and translating abstract design principles into constructive frameworks, ensuring smooth collaboration across disciplines.

In his spare time, Lefi enjoys modding games, playing the violoncello, and building PCs.

LOCATION AND ROLES

I am open to full-time and contract positions based in Canada or the United States. For remote positions I will be based in Los Angeles, California. 

I am interested in (but not limited to) the following roles: Technical Designer, Game Designer, Technical Animator, Level Designer, Combat Designer, Content Designer, Narrative Designer, Prototyping Designer, AI Designer, and Technical Game Generalist.

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EDUCATION

BFA Gnomon School of Visual Effects

Concentration in Game Art

LANGUAGES

English / Native

Mandarin / Native

SKILLS

Technical Design, Level Design, Game Design, Game Environments and Props, Game Generalist, Unreal Engine, Maya, ZBrush, Substance Painter, Substance Designer, Adobe Photoshop, Adobe Illustrator, Blueprinting, C++, Python 

Contact

CONTACT ME

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

Contact Form

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