WELCOME, CMU ETC!
This is the submission for the "portfolio" section of the application. The gameplay videos are quite lengthy so feel free skip around the videos. Below each entry, I have a brief description of the work and in what capacity it was created. For more complex entries I have links to external pages on this website that have contain detailed breakdowns.
June 2025, Fallen Valkyrie, game prototype. Position: programmer/designer. An Unreal 5 Soulslike prototype with a StateTree-driven multi-phase boss-fight. Produced for “Demo Reel” course at Gnomon, North Hollywood, CA.
March 2025, StarShore, game prototype. Position: programmer/designer. An Unreal 5 open-world prototype with scalable inventory, loot, flight, and combat systems. Produced for “Demo Reel” course at Gnomon, North Hollywood, CA.
February 2025, Sacred Forest, 3D environment. Position: modeler/texturer/lighter/VFX. A game-ready modular environment kit; created with Maya, ZBrush, Unreal, Substance Designer, Substance Painter, and Photoshop. Personal work.
December 2024, Esoteric Device, 3D real-time VFX. Position: scripter/rigger/animator/VFX. A Niagara visual effect; created with Maya and Unreal. Produced for “Visual Effects for Games” course at Gnomon, North Hollywood, CA.
June 2024, Tenebria Rig, 3D rig. Position: rigger. A Maya rig with IK/FK arms/legs/spine, hair braid controls, and facial rigging. Produced for “Rigging Fundamentals” course at Gnomon, North Hollywood, CA.
December 2023, Tenebria, 3D character. Position: modeler/texturer. A game-ready character; created with Maya, ZBrush, Marmoset, and Substance Painter. Produced for “Character Creation for Games” course at Gnomon, North Hollywood, CA.

December 2022, Antique Tabletop, 3D environment. Position: modeler/texturer/lighter/renderer. An environment made to showcase my flintlock pistol prop; created with Maya, Substance Painter, and Redshift. Produced for “Texturing and Shading 2” course at Gnomon, North Hollywood, CA.

December 2022, Antique Vehicle, 3D scene. Position: texturer/lighter/renderer. A Maya scene assembled to experiment with lighting, volumetrics, and textures; created with Maya, Substance Painter, and Redshift. Produced for “Texturing and Shading 2” course at Gnomon, North Hollywood, CA.
